Is That You? ? .. . This is Me....

Sophia S. Longoria
longoria8888@gmail.com
Series of Dots - Artist 2013 – Current
- Multi-disciplinary working artist:
2024 100th Anniversary of Surrealism Art Show, Hardy & Nance Studios, Houston, Texas
2023 Group Exhibit, The Den at The Hotel Lucine, Galveston, Texas
2022 Lolita (1962) with Sophia Longoria, Artist Talk Movies Podcast, Guest Artist, online
2022 Sophia Longoria Speaks of Her Art, Jim Bratton, The Voice that Explains Things Podcast, Guest Artist, online
2022 “……..” , Solo Exhibit, The Proletariat Gallery, Galveston, Texas
2022 The Big Show 2022, Award Winner, Lawndale Arts Center, Houston, Texas
2021 Twelve Project, Pandemic Perspectives, Galveston, The Grant 1894 Opera House and online, Galveston, Texas
2020 On the Surface Group Exhibit, The MAC, Dallas, Texas
- 2025 Created animated short, Passenger Me – created with Kaiber AI and Adobe Creative Suite.
Arts Downtown Galveston - September 2024–Current
- Event organizer – create concepts and organize large- and small-scale community events to help benefit the merchants and artists in Historic Downtown Galveston.
- Web designer – design and create a variety of websites for community events.
- Graphic artist – design and create graphics for event invitations, fliers and social media posts.
- Digital content contributor – contribute to the creation of content for various events and their social media feeds.
Fierce Co. – May 2024–September 2024
- Digital Content Management Consultant
Galveston Arts Center - March 2021-April 2024
- Event Coordinator – created and organized several community engagement and fundraising events.
- Graphic Designer- created ads for print and maintained the events section of the website.
- Community networking to create more awareness of and to promote the Galveston Arts Center, a contemporary art museum.
Razorfish – Producer 2010
- Produced series of videos for Bing for Microsoft
- Produced five :30 sec videos for Microsoft Office 2010
- Liaison between creative teams and production studios
- Provided effective and daily communication among team members completing projects on time
- Tacked and negotiated budgets between production companies and Razorfish
- Bi-weekly communication with the client regarding project status
- Cast Voice Over talent and supervised Voice Over session
- Art buyer
Bent – Producer/Project Manager 2009
- Managed live action production shoot for Kellogg’s for an Apple Jack’s spot
- Produced live action and composite effects for four :30 sec spots for TBS for George Lopez
- Produced CG and composite effects for a :15 sec piece for Dante’s Inferno for EA
- Managed budgets and schedules for production
- Supervised crews for each project
Razorfish – Producer 2007-2008
- Produced live action video for Mattel Hot Wheels, animated content for Microsoft websites, greenscreen shoot for Visa and organized and executed five :30 sec spots and a cross country photo shoot for Pulte Homes website
- Cast locally and remotely for both model and voice over talent
- Sourced computer graphics companies, photographers and video crews for projects
- Created schedules for projects
- Coordinated rich media elements from director to web development team
- Successfully managed project budgets
- Coordinated the development of scripts with the writers and the client
Laika House – commercial coordinator 2006
- Commercials produced Nestle, M&M’s, Cox Digital Cable, Honey Nut Cheerios and Eggo
- Tracked elements from design through to final output in Flame- Scheduled artists
- Regular communication with client regarding agency feedback
Treanor Bros. Studios - Producer 2005
- Produced spot by Razorfish for Visa
- Scouted and acquired locations for spot
- Scheduled and managed shoot and green screen
- Monitored the final output of video through to a functioning website with director and client
- Assisted on video shoots for Adidas and for Mullen for Game Tap
The Orphanage – Production Manager for Sin City, the Yellow Bastard segment 2004-2005
- Scheduled artists for concept design, look development, modeling, animation, and compositing
- Attended dailies noting clients and supervisor notes
- Reported changes to production producers and team leads in daily crew meetings
Giant Studios – Producer 2003-2004
- Produced motion capture for video games and short films
- Hosted various motion capture demos for studio executives, writers and industry supervisors - Prepared proposal and script breakdown for full CGI episodic entitled The Crib by Doug Lawrence for Fox Studios.
- Schedule final script dates for 13 proposed episodes
- Initialized preproduction schedule for concept design, look development, modeling of characters and environments
- Determined Shooting schedule for all motion capture to be implemented in series
- Proposed rotating schedule for CGI teams to begin rigging process motion data, animation, lighting, effects and compositing through to post production
- Prepared spec post production schedule with post production supervisor
Zoic Studios – Visual Effects Producer 2002-2003
- Shows Produced: Angel – Fox Television episodic, Out of Order – Showtime miniseries, Century City – CBS pilot
- Co-produced commercials
- Attended weekly crew meetings at Fox Studios to breakdown script to prepare for weekly shoot
- Created weekly visual effect bids for episodic production
- Scheduled and monitored rotating teams for episode production
- Reviewed visual effects for Fox Post during production up to final broadcast
- Created production procedures with internal producers and supervisors to manage workflow
- Recruited fine artists and digital talent
Radium – Production coordinator for Angel, a Fox Television episodic 2001-2002
- Managed production for visual effects for multiple and overlapping episodic shows
- Scheduled team for VFX per episode
- Monitored production and delivery of VFX for each episode
- Recruited talent for digital production
Wild Brain Inc. – CG Department Manager and Technical Director 1999-2001
- Scheduled and maintained an eight-week outlook of staff machines and software
- Prepared and managed annual budget for I.T., head of production and executive producers
- Recruited digital and fine art talent
- Set up promotional demos and materials to promote the company
- Liaison between artists and I.T. regarding equipment and software
- Ordered and maintained Machines and software for the studio
- Worked closely with other studio departments to meet each departments needs
- Worked with I.T. to problem solve issues with hardware and software - Commercials: a Nestlé series, Hershey and Coca Cola
Manex Visual Effects – The Matrix, Technical Director 1998 -1999
- Particle systems- Lighting and shading
Software Knowledge:
- WIX, Squarespace, various AI programs, Canva, Adobe Creative Suite, Maya, SoftImage, XSI, Shake, various third-party software and proprietary renderers. Google Docs, Sheets, Microsoft Word, Excel, Fast Track, basic knowledge of Renderman and Discreet Logic’s software.
Additional Skills:
- Make-up artist for film, commercials and print.